The first round of testing for a TCG engine.

Be the greatest lawyer!

Each turn, you will either be the Prosecution (Red), or Defense (Blue). The cards in your hand is worth a certain amount of points in your hand depending one your role, denoted by the matching color.

In the center is the Key Evidence: The points on the card in the center gets added to each players' score during the Present Phase.

During the Action Phase, you can play blue Action Cards to the field in order to craft the perfect argument to win the round (or hit Present on the right if you like your hand already)!

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